august '03 comments



Hey Skippy -

Want me to add a bot check to the message board script?

It would be something simple, like having people retype 4 letters that appear in a graphic.

I could possibly even have it set a cookie, so people only get the bot check every few posts...


Pathwalker  click to email
Wed Aug 27 20:35:56 2003


Testing a blank URL in the guestbook.


Dave "Skippy" Crampton  click to email
Wed Aug 27 13:20:50 2003


I am sorry to hear about your problems Amy and wish you the best of luck in life and hopefully after this is all over you will be able to take up the reins again. There will be no game on saturday the 30th due to the fact that half the staff where I work is going to be out of town and I am working that evening. I am sorry for any problems this may cause as I only found out 20 minutes ago about this. See you all on september 6th at 7:00.


Steve Politowski  click to email
Mon Aug 25 12:25:26 2003


Greetings,

This postis to inform everyone that I must regrettably excuse myself from the Fortress LARP. My work load has increased as we are working toward the shutdown of our facility in 2004. The layoffs begin soon and I never know what time I am going home. As a result my free time has disappeared. Until this weekend, my home was in ruin. I needed to find a balance. The balance results in my resignation from the LARP.

I am sorry for any inconvenience this has caused those that played in the Giovanni game. I would like to opportunity to run one shot games every once in a while, but then only with your help. This is a monumental decision for me. If I lived closer it would be no problem, but we also have two dogs that need our time and affection.

Thank you all for the good times I have had. I hope that I can see you all for one shots in the future.

Amy Weaver


Amy Weaver  
Mon Aug 25 09:31:00 2003


<p>Isn't it amazing that everyone has stopped posting since advertisers showed up.

<p>Please stop the advertising. This is a forum for our game.


Seth Garner  click to email
Fri Aug 22 07:59:16 2003


I updated the guestbook software -

I re-wrote the ancient perl script in Pike so that I could use some of the anti-spam features built into Roxen.

The new setup should be immune to spam bots scraping email addresses from the pages, and resist people inserting ads into the forum as well.


pathwalker  click to email
Tue Aug 12 04:33:03 2003


Is there LARP tonight with the Folk Festival and all?


Solomon   <click to email>
- Saturday, August 09, 2003 at 11:06:41 (EDT)


realy like your nice page !!! best wishes, Sue


manga porno  <click to email>
- Friday, August 08, 2003 at 11:55:47 (EDT)


Sorry I posted before I was ready.
Review of Rumors, Influence Moves, and Downtime Q&A 7:00 PM - 8:00 PM
Wrap up and clean up 11:30 PM - 12:00 AM
Afters??????


The Wyrm    - Friday, August 08, 2003 at 10:51:09 (EDT)


Giovanni Game Saturday 8 PM - 11:30 PM Game


The Wyrm    - Friday, August 08, 2003 at 10:49:22 (EDT)


very very nice page !!! best wishes from austria


manga sex  <click to email>
- Wednesday, August 06, 2003 at 17:09:02 (EDT)


Hi, your site is informative and resourceful
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juegos gratis en flash para bajar  <click to email>
- Monday, August 04, 2003 at 17:26:14 (EDT)


Cooool Page ! Keep up the nice work !


sexcams  <click to email>
- Sunday, August 03, 2003 at 07:34:14 (EDT)


Holy shit... it has been over a year since I left... I hadn't realized. Stupid Navy making time go by quickly.


Adam    - Sunday, August 03, 2003 at 07:16:18 (EDT)


Actually I was at the LARP two weeks ago and since there wasn't a game last week I didn't attend. But I do have other things I want to do with my Saturday night than attend the LARP.


Don    - Sunday, August 03, 2003 at 05:32:19 (EDT)


I can't be the only one that finds it humorous that the last three posts have all been from people that haven't LARPed at Fortress in months, if not years.


Dave "Skippy" Crampton  <click to email>
- Saturday, August 02, 2003 at 17:12:37 (EDT)


Hey Adam, Quit bustin his chops. There was a lot of information there that is spread all over the place on the WW site. So it's not like we didn't already know anything about and no had posted more then check out www.timeofjudgement.com. So give 'em a break.


Don    - Friday, August 01, 2003 at 23:36:47 (EDT)


I'm just curious, Cho Cho. Did you read the previous 4 posts mentioning the end of the current WoD?


Adam    - Friday, August 01, 2003 at 08:34:56 (EDT)


Atlanta, GA; July 26, 2003 -- After 12 years of buildup, White Wolf Publishing is bringing its award-winning World of Darkness to a climactic end in an unprecedented series of game supplements and tie-in novels. This is the Time of Judgment.At a special announcement today, held as part of the Gen Con Game Fair in Indianapolis, IN, White Wolf Publishing brought the exciting and cataclysmic news to its fans and the entertainment community at large. Over the first three months of 2004, the Time of Judgment will unfold and bring a finale to the entire World of Darkness and its trademark games -- Vampire: The Masquerade®, Werewolf: The ApocalypseT, Mage: The Ascension®, Hunter: The Reckoning®, Demon: The FallenT, Changeling: The DreamingT, Mummy: The ResurrectionT and Kindred of the EastT. Four hardcover game supplements will allow World of Darkness players and Storytellers to tell their own tales of the Time of Judgment. These books will be accompanied by three tie-in novels and special releases for both Mind's Eye TheatreT (White Wolf's popular live-action roleplaying game) and Vampire: The Eternal Struggle® (White Wolf's collectible trading-card game)."We've been building to this point for years," said Justin Achilli, Intellectual Property Manager for Vampire: The Masquerade. "It's time to put up or shut up." Indeed, even the very first edition of Vampire, released to acclaim in 1991, included prophecies of Gehenna, the vampires' version of Armageddon. In 1998, that game's revised edition ushered in the Final NightsT, a multi-year build up to the Time of Judgment. Every year thereafter brought a major step toward the brink of apocalypse. The Year of the ReckoningT brought an end to Wraith: The OblivionT and ushered in Hunter: The Reckoning, a game chronicling humanity's last stand against the monsters lurking in the shadows. Similarly, the Year of the DamnedT saw the arrival of demonic forces writ large as the gates of the biblical Hell opened, setting the stage of Demon: The Fallen. "An apocalypse is only exciting and terrifying if it can actually occur," said Mike Tinney, White Wolf's President. "Our fans have come to expect top-notch storytelling from the World of Darkness, and a great story needs a great ending. It's time to deliver.""This really is the Apocalypse," said Ethan Skemp, Line Developer of Werewolf: The Apocalypse. "The final battle Werewolf has been leading up to since the get-go. A lot of fans have become jaded by supposedly earth-shattering events in comics and games that end up just returning to the status quo. This is not one of those." Indeed, after March of 2004, White Wolf will cease publication (and reprinting) of game books set in the modern World of Darkness. (The Dark AgesT product line -- White Wolf's medieval horror setting -- will continue as normal.)"Many other publishers have released new editions of their games over the years. Some with more success and fanfare than others. That's not what's happening here," said Tinney. "In this case we're delivering on a promise we made when Vampire first released in 1991. This end is real and this World of Darkness will never be seen again. What will ultimately follow is going to be wholly different. A new and compelling setting."White Wolf Fiction will be an integral part of this cataclysmic event. The Time of Judgment TrilogyT chronicles the end of the World of Darkness, with one book focusing on each of the three core games -- Vampire, Werewolf and Mage. As with game products, fiction releases have presaged these events for several years. "Back in 1999 and 2000, the Vampire Clan NovelT series was a big part of launching the Final Nights," explained Philippe Boulle, Managing Editor of White Wolf Fiction. "The conclusion of 2001 and 2002's Werewolf Tribe NovelsT showed just how close the Apocalypse is. These plot threads all come together in the Time of Judgment."White Wolf's live-action roleplaying line will also play an important part in the Time of Judgment. White Wolf will release Laws of JudgmentT, which will provide all the tools for live-action players to tell stories of the end of the world. Similarly, White Wolf will release a special addition to its popular Vampire: The Eternal Struggle trading-card game based on the Time of Judgment. "The Gehenna expansion allows VTES to partake in this exciting storyline," said Steve Wieck, White Wolf's Director of Card Projects. "We're committed to continued support of VTES, and this set of boosters is only the first part of that."White Wolf's licensing partners are also getting involved in this event. Activision® will release Vampire: The Masquerade--Bloodlines, the second Vampire computer game, with a storyline tied directly to the Time of Judgment. "This will add extra excitement for those who are playing the tabletop game or reading the novels," said Chris McDonough, White Wolf's Director of Computer Projects. "The computer game gains an epic scope from that connection. There are unique insights into the Time of Judgment that can only be uncovered through this game."The Time of Judgment begins on January 14th, 2004 with the release of the first game supplement in the apocalyptic series. The entire rollout (including lead-in products) is:Late 2003Lair of the HiddenT (ISBN 1- 58846-242-0) - a supplement for Vampire: The Masquerade detailing a cult of Inconnu who hide secrets of Gehenna. (August 2003)The Red SignT (ISBN 1-58846-245-5) - a supplement for Vampire: The Masquerade and Mage: The Ascension in which mages dare to lift the Curse of Caine. (November 2003)Days of FireT (ISBN 1-58846-762-7) - a fiction chapbook for Demon: The Fallen in which Lucifer's prophecies are revealed. (December 2003)January 2004GehennaT (ISBN 1-58846-246-3) - a 224-page hardcover game supplement detailing the end of Vampire: The Masquerade.Vampire: Gehenna--The Final NightT by Ari Marmell (ISBN 1- 58846-855-0) - the first novel in the Time of Judgment Trilogy tells the story of the end of Vampire: The Masquerade.February 2004The ApocalypseT (ISBN 1-58846-323-0) - a 224-page hardcover game supplement detailing the end of Werewolf: The Apocalypse.Werewolf: The Final BattleT by Bill Bridges (ISBN 1-58846-856-9) - the second novel in the Time of Judgment Trilogy tells the story of the end of Werewolf: The Apocalypse.March 2004The AscensionT (ISBN 1-58846-417-2) - a 224-page hardcover game supplement detailing the end of Mage: The Ascension.Mage: Judgment Day by Bruce Baugh (ISBN 1-58846-857-7) - the last novel in the Time of Judgment Trilogy tells the story of the end of Mage: The Ascension.World of Darkness: Time of JudgmentT (ISBN 1- 58846-475-X) - a 224-page hardcover game supplement detailing the end of Demon: The Fallen, Hunter: The Reckoning, Mummy: The Resurrection, Kindred of the East and Changeling: The Dreaming.Laws of Judgment (ISBN 1-58846-521-7) - a trade-format game supplement for Mind's Eye Theatre.May 2004Vampire: The Eternal Struggle -- Gehenna (ISBN 1-58846- 626-4) - a new booster set for Vampire: The Eternal Struggle featuring cards based on the Time of Judgment.An all-new World of Darkness launches in August of 2004.***


Cho Cho    - Friday, August 01, 2003 at 05:45:53 (EDT)



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